- The Spongebob Squarepants Movie Game Remake
- The Spongebob Squarepants Movie Games
- The Spongebob Squarepants Movie Gameplay
The SpongeBob SquarePants Movie (Game) 2004PlayStation 2 / Nintendo GameCube / Xbox100% Longplay16:9 / Widescreen4K (UHD) 3840 x 2160 2160p / 60fpsChec. The SpongeBob SquarePants Movie (often simply called the SpongeBob Movie Game) is a video game released for the Xbox, PlayStation 2, Nintendo GameCube and PC. The game was released in 2004 The game is based on the first movie, which itself is based on the show. The game was released one year after, and also plays very similarly to the video.
I thought that the first The SpongeBob SquarePants Movie was fantastic and the video games based on it were pretty damn good too. The one I am looking at today is for the Nintendo Game Boy Advance. One thing that I feel really needs to be mentioned is that while it would be so easy to just pass over all of the SpongeBob games. The fact of the matter is this little dude has appeared in far more “good” games than he has bad ones.
King Neptune’s Right Hand Man…. Sponge!
The story of The SpongeBob SquarePants Movie follows the plot of the movie pretty closely. SpongeBob is mad as hell at getting passed over for a promotion so when King Neptune needs help finding a special spatula, SpongeBob jumps at the chance to prove he can do it. The game is not as cinematic as the console versions, but the story is told well enough through text and still pictures from the movie.
Just Like On TV
One feature that all of the SpongeBob games seem to share is a slick level of presentation and that is the case for The SpongeBob SquarePants Movie game on the Game Boy Advance too. This is a 2D platformer and the game looks pretty damn solid. There are six worlds that are based on various locations from the movie and not only do they all look unique from each other. I also like how bright and colorful everything was.
SpongeBob, Patrick, and the rest of the cast all look good and are animated really well. The soundtrack is what you would expect from a SpongeBob game and in all, I have no complaints about the way the game looks. Although, if they could have put a few actual cut scenes in the game I do feel that would have been cool.
SpongeBob & Patrick The Ultimate Team
The gameplay is that of a 2D action/platformer. You can play as both SpongeBob and Patrick and they each have their own set of moves for you to make use of. You can collect coins as you go and there are also some fun mini-games and boss battles as well. What The SpongeBob SquarePants Movie game does may not be groundbreaking stuff in the genre, however, I would say that it does what it does very well.
The game is far more challenging than you would think. Some levels have different ways you can go through them and one of them is always much more challenging. So, while it is what you would call a “kids” game. It is one that is going to provide you with more of a challenge than you would think. The game does not have any kind of save game feature which for the time this game was released is pretty ridiculous in all honesty. It does have a password system, but I really do think that they could have allowed you to save your game.
In all, if you like SpongeBob then I see no reason as to why you would not have fun with this game. It manages to capture the charm, spirit, and story of The SpongeBob SquarePants Movie very well, and while I think I do prefer the console version. As far as handheld 2D platformers go, this one here is far better than people give it credit for. I liked how it was a tad more challenging than a typical kid’s game and the fact that it looks so nice was a very welcome bonus.
Pros:
- It follows the plot of the movie pretty well
- I liked how bright and colorful it was
- You can play as both SpongeBob and Patrick
- It is providing a pretty solid challenge
- I liked how there was room for exploration in some levels
Cons:
- Some very young children may find it a tad hard
- Why does a game, released in 2004 not offer a save game feature?
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The SpongeBob SquarePants Movie | |
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Developer(s) | Heavy Iron Studios |
Publisher(s) | THQ |
Series | SpongeBob SquarePants |
Platform(s) | GameCube |
Release date(s) | NA October 27, 2004 EU February 4, 2005 |
Genre(s) | Action, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GGVD78, GGVE78, GGVP78, GGVX78 |
See also... | Dolphin Forum thread |
The SpongeBob SquarePants Movie is a video game based on the film of the same name. It was created on the same engine as SpongeBob SquarePants: Battle for Bikini Bottom.
- 1Problems
- 2Enhancements
- 2.316:9 Aspect Ratio Fix
Problems
Invisible Platforms
On the level 'Bubble Blowing Baby Hunt', a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are. Verified to not happen in 5.0-14828, but was likely fixed much earlier.
Videos Won't Display
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
Ground Glitches
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).
A patch based on a cheat code from Battle for Bikini Bottom was ported to this game was merged and enabled by default in 5.0-14818.
Fix Red Triangles
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
The Vertex Rounding Hack was enabled by default in 5.0-14818 to resolve this.
16:9 Aspect Ratio Fix
This game has clipping issues with the widescreen hack that can be fixed with a Gecko Code. The PAL (German) Version of this code was made by Ralf.
NA
EU
German
60 FPS
Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The SpongeBob SquarePants Movie since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
The Spongebob Squarepants Movie Game Remake
Testing
This title has been tested on the environments listed below:
The Spongebob Squarepants Movie Games
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
3.0-716 | Intel Core i3-370m | ATI Mobility Radeon HD 5650 | The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable. | JuCstin | |
3.0-763 | Windows 7 | Intel Core i3-2100 | NVIDIA GeForce GTS 450 x2 | Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still. | AnonSVN |
4.0.1 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 7850 | The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled. | DrDoctor13 |
4.0-2012 | Windows 7 | AMD FX-4130 | NVIDIA GeForce GTX 650 | Black screen even with original settings | 65.128.172.150 |
4.0-2384 | Windows 8.1 | Intel Core i3-2120 | NVIDIA GeForce GTX 9600 GSO 512 | Black screen even with original settings | 159.63.150.131 |
4.0-6266 | Windows 8.1 | Intel Core i5-4690K @ 4.2GHz | AMD Radeon 270x | Black screen even with original settings | 159.63.150.148 |
5.0-466 | Windows 10 | AMD FX-4130 | NVIDIA GeForce GTX 650 | I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches. | 174.53.128.166 |
5.0-3963 | Manjaro 17.0.1 | Intel Core i7-3632QM | Intel HD 4000 | Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. | MetroPone |
5.0-5310 | Solus 3 | Intel Core i7-4790K | AMD R9 Fury X | Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission) | 2haloes |