Need For Speed Underground 2

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Need for Speed: Underground 2

Developer: EA Black Box
Publisher: Electronic Arts
Platforms: PlayStation 2, GameCube, Xbox, Windows
Released in JP: December 22, 2004
Released in US: November 15, 2004
Released in EU: November 19, 2004

This game has unused areas.
This game has unused playable characters.
This game has unused modes / minigames.
This game has unused text.
This game has debugging material.
This game has regional differences.
This game has revisional differences.

This game has a prototype article
This game has a notes page

Often viewed as one of the best NFS games of all time, Need for Speed: Underground 2 expanded on the concept of the original, by adding a huge open world to freely discover, plus SUVs and more customization options.

To do:
  • There's debugging stuff that needs to be documented.
  • Check and see if any other preset cars are unused. Use this information to swap cars.

How to Patch Need for Speed Underground 2 to Widescreen Step 1: Download the Need For Speed Underground 2 Widescreen ZIP File Below. The first thing you should do is download the files below. Do this by clicking on the download link below. The file you download will contain a cracked version of NFSU2. Jan 13, 2021 Need for Speed Underground 2 (2004) By. January 13, 2021. Need for Speed: Underground 2 is a cross-platform racing video game and the eighth installment in the Need for Speed series, the direct sequel to Need for Speed: Underground. It was developed and published by Electronic Arts in 2004, for Microsoft Windows, Game.

Speed
  • 3Unused Presets
  • 4Unused Traffic Cars
  • 5Unused tracks

Sub-Pages

Need for Speed Underground 2 is a 3D game that has to be controlled by an archaic thumbpad or the number buttons. Sometimes, turning corners doesn't require finesse; it requires Mother Theresa's. Need for Speed Underground 2 v1.2 patch. Update Need for Speed Underground 2 to version 1.2 to fix bugs and improve performance.

Prototype Info
Notes

Removed Game Modes

Once again, Underground 2 has a handful of cut modes, most of which either appeared in the first Underground, or were cut from the first game.

To do:
Upload the leftover icons
  • Tournament: Removed altogether here, while in the first Underground it remains in story mode. There were also supposed to be Drag and Drift tournament modes as well. Leftovers exist here, including icons and quick race entries.
  • Burnout: Presumably the Smoke Show game mode cut from the first game. Only quick race entries are leftover, as the icon exists, however it is simply the placeholder icon, implying that it was likely scrapped early in development.
  • Knockout: This game mode did appear in the first game, however sometime before Underground 2's release it was cut. Two variations would've existed- Race Knockout and Lap Knockout. Race Knockout was a tournament style Knockout mode, as the last place player in points would've been eliminated after that round. Lap Knockout likely would've remained the same as it did in Underground 1. Quick race entries and icons still exist. Lap knockout exists in release version.
  • Car Show: Removed once again here. This time around, there is a little bit more leftover, including an icon, which shows that you likely would've showed off your car by opening its scissor doors, or showing off its hydraulics.
  • GT: It is unknown what this mode would've been. Quick race entries exist still.

Unused Presets

Four unused preset cars exist, two of these depict early versions of Rachel's car. The first was a red Mazda RX-8 (SE3P), and the other was a blue Mitsubishi Lancer Evolution VIII GSR (CT9A). The RX-8 preset can still be seen in pre-release gameplay videos. Apply the below code for the USA PlayStation 2 version of the game to modify the first sponsor car to an unused preset car.

The unused presets can be restored in the PC version by setting their IsFESponsorCar from False to True using Binary. However, you can only set up to a maximum of 12 presets to be available in the Sponsor Cars section.

DDAY_PLAYER_CAR_OLD

Value:409BB420

Rachel's unused blue Mitsubishi Lancer Evolution VIII GSR (CT9A). This car was playable in the PS2 demo, however, the preset is in an incomplete state, having missing headlights, taillights and side mirrors, as well as a hashed vinyl code. Also, the window tint was set to WINDSHIELD_TINT_L3_BLACK.

DDAY_PLAYER_CAR_OLD_RX8

Value:D1CE4481

Rachel's unused red Mazda RX-8 (SE3P).

DEMO_AI_300GT_BLUE8

Value:DD885201

An unused test Mitsubishi 3000GT VR-4 (Z16A) preset car.

TT_AI_PRESET_1

Value:64B8C0F2

An unused test Audi TT 3.2 quattro preset car.


(Source: Punk7890 - PlayStation 2 access method)

Unused Traffic Cars

Hyundai Coupe

It's not exactly clear if this was actually meant to be a selectable car or not, considering this is the only unused traffic car (resembling a SN95/New Edge Ford Mustang) with a name attached to it. Entering game with this car will end up rendering an invisible car.

Firetruck

Ambulance

Taxi

An unused alternate version of a taxi.

Blue Bus

A rather large bus.

Unused tracks

To do:
Check if those are accessible though ExOpts in the Windows version of the game.
Need For Speed Underground 2

A few test maps remain in game files along with references to other tracks no longer present. Apply the below code for the USA PlayStation 2 version of the game to appear in one of these maps. With the code on, enter any quick race mode.

(Source: Punk7890 - PlayStation 2 access method)

CT1 - Market St

No longer present in the game. Leftover from NFSU1.

CT2 - Stadium not

No longer present in the GAME. Leftover from NFSU1.

DT1 - Olympic Square

No longer present in the game. Leftover from NFSU1.

Test Track

No longer present in the game. Leftover from NFSU1.

HP2 Island Outskirts

No longer present in the game. Leftover from NFS HP 2.

SP2 - Liberty Gardens

No longer present in the game. Leftover from NFSU1.

(4801) PT Track

Value:12C1

A plain looking large map. The center of the map also contains a short road which looks like it was used to test drift racing.

(49XX) Replay Cameras

Value:1324

A plain blank map with nothing of interest. The map causes background errors in the game engine likely due to missing geometry.

(4901) Replay Cameras #1

Value:1325

The same as the above map.

Unused Debug Menu Text

Present in memory in the USA PlayStation 2 version at 0x004AFF10 are pointers to the following text. No function appears to make use of these. This text is also presents in the speed2.exe.

Debug Logging

Within the game is a printf function that doesn't print anything anymore. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code for the USA PlayStation 2 version:

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option 'Show Console'. Below is an example of what type of information gets logged.

Removed Customization

To do:
Upload the unused icons
  • Hood Decals- Originally, the player had the option to place decals on the hood of the car like in the first game but this feature was cut for unknown reasons. Icons of this customization element still exist in the game files and can be restored via Extra Options.
  • License Plate Customization- Text strings indicate that the player would have had the option to customize their license plate, likely altering the text similar to the feature present in Ghost Games developed Need for Speed titles.
  • Extra Performance Packages- According to unused icons, there were possibly going to be about six performance packages available, however in the final game there's only four.
  • Painting- Files indicate the player would have been able to paint bumpers, side skirts, and hoods a different color, however this option was removed.
  • Vinyl Transformation- According to an unused icon, you would've been able to scale and move your vinyls. This feature was reintroduced in 2006's Carbon. This icon also exists in game files of NFSU1.
  • Cabin Neon- The player was originally going to have the option to have neon inside the cabin of the vehicle. This feature can be restored with Extra Options.
  • Unused Rims- Seven rims from Yokohama/Advan (with manufacturer set to '(null)') and Oasis remain in the files and go unused but can be restored with Extra Options. A set of Oasis rims named Teardrop can be obtained as a unique part in career mode, but due to the Oasis manufacturer missing from the user interface they cannot be reused if removed by the player. The Oasis rims H4 and Teardrop can also be used by SUVs.
  • Yokohama Super Advan Racing Ver.2

  • Advan RG

  • Oasis Gothic

  • Oasis XS

  • Oasis Buckle

  • Oasis Clamp

  • Oasis H4

Hood decals, unused rims, and cabin neon can be restored on the Windows version using NFSU2 Extra Options, which also unlocks some other debug/unused features mentioned above.

Police

Once again, references to police remain in Underground 2's files. It would've seemed plausible for police to appear, with Underground 2 having a open world, but it seems licensing issues with some manufacturers was the reason police don't appear, as in the next two NFS games (which both featured police), Honda is absent, a manufacturer which does appear in Underground 2. Nissan was also absent in Most Wanted, likely due to the same reason, but reappeared in Carbon.

Regional Differences

To do:
Look at the Need for Speed: Underground 2 Sha_Do special edition for the Japanese PS2

The North American version has the 2000 Honda Civic Si (EM1), and the 2002 Acura RSX Type S (DC5) as exclusive cars, while the other regions have a Peugeot 106 GTI and Vauxhall Corsa 1.8 SRi, However, using a non-English language will change the Corsa to have an Opel logo.

The Sha Do edition has seven exclusive vinyls, replacing certain contest vinyls, also some cars are renamed to their Japanese specifications such as the Nissan 350Z (Z33) being named Nissan Fairlady Z (Z33) or Toyota Corolla GT-S (AE86) being called Toyota Trueno. The Splash screen was changed, some car names' language strings were changed such as Skyline R34 instead of Skyline (to prevent confusion with the Skyline Coupe 350GT (V35)).

However, the player can have all 4 cars in one game by using Extra Options.

A Burnout 3: Takedown (Final) demo is exclusively for PlayStation 2 North American version only.

Console/Platform Differences

To do:
There are odd differences among the achievements between systems. See examples: https://www.gamesradar.com/need-for-speed-underground-2/cheats/ Custom decals can be created on DS.

Need For Speed Underground 2 Soundtrack

  • Gamecube version is missing online multiplayer.
  • PC version is missing split screen mode.

Cut vehicles

Folders named IMPREZA, LANCER, NEON, and S2000 can be found in the game's CARS folder, referring to four cars from the previous game that did not make it to this game: the Dodge Neon, Honda S2000 (AP1), Mitsubishi Lancer ES (CS9A), and Subaru Impreza 2.5 RS (GDA). These cars, along with the Acura Integra Type-R (DC2) (which was not mentioned in the folder) and the Acura NSX (NA2) (which had only mentions in the demo version) are part of the Olympic Imports mod, using models from the previous games (except for the NSX, since it did not appear in the game) for most part.

The Lancer ES and Impreza RS were cut likely due to being replaced by their updated high performance variants (Lancer Evolution VIII (CT9A) and Impreza WRX STi (GDB-D))

(Source: NFS Wiki)
To do:
Elaborate the following two sections.

Need For Speed Underground 2 Pc

Unused NIS and GameCube leftovers

Beta leftover

In release version you can find leftover from beta version of the game.

DOSRoad & Track Presents: The Need for Speed
PlayStationRoad & Track Presents: The Need for Speed • Need for Speed II (Prototype) • Need for Speed III: Hot Pursuit • High Stakes • Porsche Unleashed
WindowsNeed for Speed II • Need for Speed III: Hot Pursuit • Hot Pursuit 2 • Underground • Underground 2 • Most Wanted (2005) • Carbon • ProStreet • Undercover • World • Hot Pursuit (2010) • Most Wanted (2012) • Rivals • Payback • Heat
PlayStation 2Hot Pursuit 2 • Underground (Prototype) • Underground 2 (Prototype) • Most Wanted (2005) (Prototype) • Carbon
GameCube, XboxHot Pursuit 2 • Underground • Underground 2 • Most Wanted (2005) • Carbon
Game Boy AdvancePorsche Unleashed • Underground 2 • Most Wanted • Own the City
PlayStation PortableUnderground Rivals
WiiCarbon • ProStreet • Hot Pursuit
Wii UMost Wanted (2012)
PlayStation 3Carbon • ProStreet • Undercover • Hot Pursuit (2010)
PlayStation VitaMost Wanted (2012)
Xbox 360Most Wanted (2005) • Carbon • ProStreet • Undercover • Hot Pursuit (2010) • Most Wanted (2012)
Retrieved from 'https://tcrf.net/index.php?title=Need_for_Speed:_Underground_2&oldid=1006229'

The car-racing genre is dead. A bold statement you might think, and perhaps a trifle premature, but the omens are definitely there. Pure racing games are being pushed aside by a new breed of driving/action games, ones that offer gamers a lot more than just looping strips of tarmac. TOCA Race Driver, GTA, Midnight Club... The list goes on, and now the world's biggest publisher has weighed in with its newest offering.

Need For Speed Underground 2 takes the formula of the first game (illegal street racing and boy racer-ish car tuning), and adds a drive-anywhere city, resulting in a mixture of freeform exploration and non-linear racing that's sure to get GTA fans thinking.

'The game is all about discovering the tuner culture,' says executive producer Chuck Osieja. 'You have to explore the city to find out where the races are, how to get the best cars, how to find the best races and how to get all the best parts for your car.'

This is a significant shift from the original Underground, which presented the illusion of a coherent city but was really just a series of interconnecting tracks. NFSU2's go-anywhere urban sprawl is three times the size of the original, with five distinct neighbourhoods to unlock and a much wider variety of race types. 'We're making sure this is a proper sequel and not just a kind of 'Underground 1.5',' says Chuck.

Babe Magnet

The core aim of the game is to grow and develop your reputation as a street racer, earning new parts and upgrades along the way to hot up your ride and hopefully impress some chicks. This time, the number of potential car modifications has been massively expanded, and now embraces performance tuning as well as visual changes. More licensed cars will be on offer, but the selection of car types has also been broadened far beyond the traditional Hondas and Toyotas. 'We're trying to anticipate where the tuner scene might be in a couple of years, not just follow what's already out there,' claims Chuck.

New game modes are also promised, though these are being kept under wraps in case they're nicked by the competition. What Chuck can tell us is that the variety of driving styles is set to expand and change as the city opens up, with short, technical races in the inner areas makingway for longer, open races in the surrounding hills. A freeway system run around the entire length of the world, and Chuck is particularly excited by the prospect of LA-style spaghetti junction; 'I didn't think this was going to be very cool, but it's insane when you see it. I about messed myself.' Ahem.

With no pedestrians, cops or guns, NFSU2 is not out to beat GTA - but it is taking cues from it, as well as building on its own heritage. It's an intriguing prospect we're looking forward to.