Trinus Vr

Trinus Cardboard VR 2.The technology applied to Android and iOS smartphones has led them to become affordable virtual reality systems at anyone's reach. By using a simple cardboard support as in the case of Google Cardboard, you can configure your phone as a headset to make the most of video games, movies or any other system prepared to offer a. Stop Trinus PC/SteamVR, make sure there are no VR related processes (eg. VR Server) and try again. Restart Trinus Android if it still fails to connect. Image freezes / low framerate / compression artifacts. If image freezes try exiting Trinus Android app by pressing the home (O) button and then opening Trinus VR again.

  1. Trinus Vr Setup
  2. Trinus Vr Psvr
Trinus vr alternative
  • This topic has 16 replies, 4 voices, and was last updated 1 year, 3 months ago by .
Trinus Vr
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Trinus
  • This happens starting with Trinus PSVR 1.0. I have a PSVR v2.

    I start by laying the headset on the ground in the direction I will be looking after putting it on and let it calibrate.

    Then I put it on and it’s pretty much centered, but I normally reset it again to get it perfectly centered. Starting with 1.0, when I press the HMD button to Reset View for the first time after starting up Trinus, it resets to looking at the floor in some weird fashion.

    I have “All Axis” unchecked, which according to another post, means that All Axis Reset is turned on, due to an UI bug that’s limited to Trinus PSVR 1.0.

    After that “look at ground” bug happens, I would normally reset viewing direction in my VR application. Then everything works as it would normally. Using the HMD button again works as expected, the adjustment is tiny – it centers the view properly, rather than making me look at the ground.

    Please note when I say ground I don’t actually know where it’s pointing me, as all I see is black. In the VR application I use, every direction other than straight ahead of me is black, and that’s what I see.

    I’ve updated the reset code to make sure it always results in looking forward.
    Here’s a build you can test: https://trinusvirtualreality.com/files/TrinusPSVRSetupBuild.exe
    You may need to redo Room Setup (or Quick Calibrate, which resets you at ground level, so would need to increase Trinus Height slider)… maybe.
    Let me know if you still have any issues with this.
    The update also fixes the All Axis UI bug.

    1. Reset View in 1.0.2 works really strange. If it calibrates to -180 degrees at the start (why MINUS?) then after some time (maybe after trying to tweak drift correction factor) if resets by a hotkey it centers at -184 degrees (not -180), then -186 degrees and so on. Somehow, one of the drift correction buttons (+ or -) resets it back to -180, but it is always a game – which button will set it back to -180 and you end up pressing all three subsequently.
    2. Using Opentrack output directly to SteamVR gives good tracking if it is set and filtered correctly. Using Opentrack via FreePie to Trinus results in position spikes, jumpy Y axis and an eyestrain . This maybe happens because of CPU load, but it NEVER happens when feeding direct Opentrack -> SteamVR.

    Forgot to mention:
    3. IPD is not remembered at 0.64. Every program start it is back to 0.62 or sometimes 0.63.

    as per the instructions, you should run room setup (standing mode).
    range is -180 to 180, with 0 being back and 180 front, minus numbers rotating left, plus numbers rotating right.
    the shown numbers may change for different reasons (reset/offset), but the orientation should not change: the arrow showing in front of you when running the basic SteamVR (without starting a game or the SteamVR fancy room).
    In any case, I’ll review again soon to check other potential problems (let me know if there’s any relevant Trinus setting that can affect results, like using the offset or drift correction)

    Thank you for reply, loxai!
    Of course, I run Room setup and -180 is front for me. The case is reset button not always resets it back to -180. There may be different numbers (-184, -186, -192) after initial -180. Drift correction, however, does reset it back to -180.

    Drift correction works, if I judge by its extreme values, but trying to find magic number for my PSVRv1 is tough – drift still remains. Now I am near +0.0011.
    Drift correction by HMD buttons is limited. It only goes several steps in plus or minus, is it for purpose?

    P.S. The question “why -180” was just about why 0 not being center? Seems more logical.

Mac
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  • This topic has 3 replies, 2 voices, and was last updated 2 years, 3 months ago by .

Trinus Vr Setup

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Trinus Vr Psvr

  • There’s so many games I cant play because of the red screen when i have the game in focus,
    Is there any way I can get around this problem?

    Loving the software so far when its working, but i feel like this one problem is the only thing right now causing it to not be as good as it could be,

    Thanks

    Try changing the psvr display selected (in the drop down). Try checking or unchecking “force set display”. Quit all other background applications that have windows. Any remaining windows, un maximize them so they don’t use up the whole screen. (I’ve noticed maximizing windows sometimes results in a red screen). Finally, exit steam vr and start it up again. I have a shortcut in my start menu for steam vr for that purpose.

    If this works for you please come back and let us know.